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T-MiniGameAPI
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2.0.0
2.0.0
  • 🏠Home
  • 💻Maven and Gradle
  • 📦Minigame setup
  • 🖱️Plugins are using this libarary
  • Basic features
    • 🗺️Configuration
      • 🎯Configurators
      • 🔴Override Configuartors
    • 🧑Models
      • 📦File model
        • 🟢Single file
        • 🟠Many files
      • 🧑‍🦱Users
    • 📔Loaders
      • 📗Loader
        • 📂File loader
  • Minigame features
    • 🅰️Arena system
      • 🟢Arena
      • 🔵ArenaManager
    • 🎮Game system
      • 🔴Game Manager
      • 🔵Game State
      • 🟡Users in game
      • 🟢Teams
    • ⏰Timers
      • 😀SimpleTimer
      • ✨XpTimer
    • 🪙Coins system
      • 🟢UserCoins
      • 🔵UserCoinsManager
    • ✨Statistics system
      • 🟢Default statistics system
      • 🔵Your own statistics system
    • 💥Cosmetics system
      • 📀Cosmetic
        • 💕ParticleCosmetic
      • ✳️Cosmetics Manager
      • 🧒Users' cosmetics
        • 💿UserCosmeticsManager
        • ✅UserCosmetics
  • Modules
    • 🔌What is module ?
    • 🗒️Modules list
    • Internal Modules
      • Commands Module
        • 🧔Parent commands
        • 🧒Sub commands
        • 📑Tab completer
        • ®️Command registration
      • SQL Module
        • 💡DbModel
        • SQLDatabaseDao
        • 💾Database loader
        • SQLDatabaseAdapter
        • SQLDatabaseMigrator
      • MongoDB Module
        • MongoDbConnector
        • 💡MongoDbModel
        • MongoDbDao
        • 💾MongoDb loader
    • 💾How to create module?
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  1. Minigame features

Game system

The game system has methods to manage teams, game states, and rounds in the game.

The game class has methods:

Arena getArena(); //Gets arena which is using to play this game
List<UserGame> getPlayingUsers(); //Gets list of game users
GameState getState(); //Gets current game state
void setState(GameState gameState); //Sets new game state
Optional<UserGame> getUserGame(UUID uuid); //Gets UserGame by player's uuid
void sendMessage(String message); //Sends message to everyone who is playing on this game
int getRounds(); //Gets rounds amount
void setRounds(int rounds); //Sets rounds amount
void addRound(); //Adds one round to rounds
List<Team> getTeams(); //Gets list of teams
Optional<Team> getTeamByName(String name); //Gets team by name
Optional<Team> getTeamByPlayer(Player player); //Gets team by player
void addUserGame(UserGame userGame); //Adds a player to playing users
void removeUserGame(UserGame userGame); //Removes a player from playing users
UserGame createUserGame(UUID playerUUID) //Creates new user game
Team createTeam(String name, String displayName, ChatColor color) //Creates new team
runState() //Runes current game state
void addRecoverableUserGame(RecoverableUserGame recoverableUserGame); //Added new recoverableUserGame
void removeRecoverableUserGame(RecoverableUserGame recoverableUserGame); //Removes recoverableUserGame
Optional<RecoverableUserGame> getRecoverableUserGame(UUID playerUuid); //Gets user by uuid
List<RecoverableUserGame> getRecoverableUserGames(); //Gets list of RecoverableUserGames
void hidePlayers(UserGame user) //Hides all online players for user who is playing in the game
void showPlayers(UserGame user) // Show all online players for user who is playing in the game

How to create a new game instance?

Game game = new GameImpl(area); //creates new game instance
//or
Game game = gameManager.createGame(arena);

UserGame userGame = game.createUserGame(player.getUniqueId()); 
 //create the first player who joined this game

game.addUserGame(userGame); //adds this player to list

gameManager.addGame(game); //adds this game to list
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